Xbox One – your questions answered!

Peench | June 6, 2013 | COMMENTS:13 Comments »

Straight from the mouth of MS comes answers to the questions we’ve had about privacy, connectivity and licensing!  I’m digging the answers – especially the ability to play any of my games on any Xbox One. Very cool!  You can access all of the information from Microsoft’s news page, and I have cut and pasted the three articles below.  What do you all think?

Connectivity:

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected.  Here are just a few examples:

  • A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

  • Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
  • Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV.  Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.
  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

 

Networking Technologies

A range of advanced technologies will make these scenarios possible, including:

  • Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves.  Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

  • Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

  • Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

 

Networking Requirements

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

  • For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps).  In areas where an Ethernet connection is not available, you can connect using mobile broadband.
  • While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment.  With Xbox One, we are planning for a connected future.  We can’t wait to show you what’s to come

Privacy

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.  These include:

  • You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.
  • You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
  • You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios:
    • A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned.
    • A card game could allow you to bluff your virtual opponent using your facial expressions.
  • You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

We’ll have more information available as we get closer to product availability later this year.

Game Licensing

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.
  • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games.  Anyone can play your games on your console–regardless of whether you are logged in or their relationship to you.
  • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.
  • Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
  • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons.  We may also cease to offer certain services or products for similar reasons.

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.

Category: Entertainment, Gaming, Microsoft, Television

13 Responses

  1. Avatar photo WormholeXtreme says:

    This sounds good to me. But I’m sure a lot of people will have issues with it.

  2. Wood Ghost says:

    So what about some one that goes to visit for a week or so and usually takes their XBox and where they stay has no internet. Maybe troops overseas in a place without internet. What about loaning your game to different friends that want to see if it’s worth buying. What about gamefly or redbox rentals? I see numerous problems. I’m not an Xbox or MS hater I like both of them. Depending on PS4 I could see MS having some trouble with some gamers.

  3. Avatar photo WormholeXtreme says:

    I’ve never run into that. Since I got a launch 360 they have always been connected to the internet. Whether at home, at my GF, on vacation, or on travel for work. And the one time I lost my FiOS connection for almost a week, I played online from a cellular Hotspot I purchased. Playing MW2 over that connection was almost the same as playing from my FiOS connection surprisingly.

    For rentals, I tried it years ago and in the end , the few years I did rent I really had wasted my money. My money would have been better spent buying the games after playing a demo than paying a monthly fee.

    Obviously with the new system you won’t be able to just loan a game, but you can certainly visit the friend and play the game with them. And you won’t even have to bring the disc with you. This gets me excited the most. That I won’t have to be carrying discs around with me everywhere I go. It was always a pain for me. Or having to hunt around to find a game I bought a while ago..

  4. Jagger says:

    Nice to see some positive comments.. lots of hate flying around the interwebs.

    It all sounds good to me too.

    I don’t loan or borrow games, and I’ve not rented anything since the ‘Get Your Gamez’ days.

    I’ve not taken any console anywhere since Halo 1 LAN parties died out.

    I’ve always got an internet connection (actually have two separate connections/ISPs just in case, work from home).

    And I’ve never traded a game in.

    So the problems most people seem to be having are not an issue for me.

    I think my biggest issue is that (I believe) we wont be able to upgrade the hard drive. Thanks to Steam I’ve gotten very used to not having physical copies, so I’m all for being able to purchase digital copies of the games on day one, but that 500GB hard drive isn’t going to stay empty long – especially if things are going Blu Ray. If they don’t give us a way to back things up to something else, I’ll stick to physical copies just so that I can easily re-install them later.

  5. Avatar photo WormholeXtreme says:

    I had read where you could expand your storage with a USB hard drive. That you would be able to use it for the same things that the internal drive is used for. If true then I have a 1.5TB 2.5″ USB 3.0 hard drives that I can use with the XBOne. I figure a 1.5TB external drive will last a long time for extra storage.

  6. crankbait says:

    So glad there are over 25 games I still want to play on 360. Seriously do not want to support the move from ownership of games to licensing them.

    I am sure there will be some great games on the xbox1 and I can’t wait to hear about your experiences with them. I just think this is a move in the wrong direction. I trade with friends all the time. I think I have a good 3 years of gaming left in the 360 so will be buying a spare.

  7. Avatar photo SpartanZypher says:

    I’m with Jagger on pretty much every detail. I just think a lot of people are hating or just paranoid because it seems they’re losing control.

    I do occasionally loan out games to friends, but it’s really rare. They’re more likely to come to my place and try it, and then buy it if they like it. Or I’ll bring my console and we’ll play at there place. Either way it’s not really a problem.

    I do think the once a day requirement is a bit much. People lose internet connections, or may be in a place with no access at all. In those circumstances you can’t play any games, period. I think MS needs to come up with a more hybrid approach to licensing then this, though since they’re not paying me, I’m not going to think how to, lol.

  8. Avatar photo dmiller68 says:

    I’m most excited about the family share but only if the 2 people accessing can also play the same game. It isn’t clear in the release. Then I don’t have to buy two copies. I also wonder if my kids xbox live account can be merged into the family plan so that he keeps his achievement points too…

    • Avatar photo SpartanZypher says:

      I doubt two people could access the same game at the same time, they would defeat the whole DRM system they’re incorporating into the system. Would be welcomed plus, but not holding my breath for it.

  9. Avatar photo WormholeXtreme says:

    We know for sure two people can access the same game if the family is accessing the game on the original console it was installed on and the original gamertag that installed the game is playing on a secondary console.

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