Let's face it, those of us who have played Halo have been spoiled by the stat tracking and sheer awesomeness and plethora of options available to us on Bungie.net. We can see what games we've played, track how many headshots we've had, how many times we've taken out Keezy, and now even view in-game photos. The ability to track these items on our PC has made it possible to further share our in-game experience with our friends in forums, at work or through email.
We all agree it is awesome so why aren't more games doing it? I mean, most games track statistics in-game right? Is it that much more difficult to add code that will pass those stats out to a server and allow us all to view the data and share it with others?
Well in a move that I personally hope others will follow, Rockstar appears to have realized how much we all love this feature and has announced the Rockstar Social Club for its upcoming GTA IV game.
This isn't a story about the Social Club, but some manner of explanation is obviously in order. The Social Club is intended to give gamers the ability to check stats from our games, compare stats with others, watch a police blotter to see commonly used items in-game, track how long gamers are taking to finish the storyline, and track all manner of in-game accomplishments (including shots fired, miles walked, etc.).
So why aren't more games offering this ability? Battlefield 2 and EA tried, but their servers were always down. Maybe that's the reason? I guess the Social Club is not yet tried, but I'm hopeful that it will be awesome.
And with that I ask the question: Should all games offer some sort of off-console stat tracking?
I think so, what do you think?



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