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Two Worlds
Publisher: SouthPeak Interactive
Published by D_Litch
05-28-2008
Member rating
Graphics
55%55%55%
2.75
Sound
57.6%57.6%57.6%
2.88
Replay value
32.4%32.4%32.4%
1.62
Gameplay & Controls
47.6%47.6%47.6%
2.38
Single Player
60%60%60%
3.00
Multiplayer
40%40%40%
2.00
Overall
50%50%50%
2.50
4 users rated 49% average

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
 
By dmiller68 on 05-30-2008, 12:38 PM
Member reviews
Graphics
70%70%70%
3.5
Sound
70%70%70%
3.5
Replay value
50%50%50%
2.5
Gameplay & Controls
60%60%60%
3.0
Single Player
60%60%60%
3.0
Multiplayer
50%50%50%
2.5
Overall
50%50%50%
2.5
Average 59%
Just ok but after Oblivion how did it have a chance.
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  #1 (permalink)  
By Punisher2414 on 06-09-2008, 03:38 PM
Member reviews
Graphics
60%60%60%
3.0
Sound
60%60%60%
3.0
Replay value
10%10%10%
0.5
Gameplay & Controls
20%20%20%
1.0
Single Player
60%60%60%
3.0
Multiplayer
50%50%50%
2.5
Overall
50%50%50%
2.5
Average 44%
It sucked

When I bought this game I thought it was going to be good and a Oblivion killer but I was wrong. It is one of the worst RPGs I have played if you want a sandbox RPG get Oblivion
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  #2 (permalink)  
By Twilight on 06-09-2008, 08:01 PM
Member reviews
Graphics
40%40%40%
2.0
Sound
50%50%50%
2.5
Replay value
20%20%20%
1.0
Gameplay & Controls
60%60%60%
3.0
Single Player
60%60%60%
3.0
Multiplayer
20%20%20%
1.0
Overall
50%50%50%
2.5
Average 43%
TWO WORLDS had so much potential but it wound up being a buggy mess. I liked it enough to finish the campaign, but the frame rate was so bad that I would get a headache after playing for more than an hour.

Supposedly they released a patch that smoothed out the graphics, but just on the principle, I would not reccomend it. This was a prime example of a developer shoveling a badly unfinished product onto the market and just saying F-it to make a quick buck.
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