| Graphics
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At first glance, Mass Effect is an absolutely stunning example of the raw graphical power of the Xbox 360. Similar to Gears of War, the sheer level of detail will impress anyone within visual range of the high definition television it’s being displayed upon. The facial appearance, especially on the aliens, is top notch and brings each character vividly to life. The lighting effects for the biotic powers are brilliant and illuminate the area with gorgeous purple plasma power. The character animations are absolutely fluid and react appropriately with rag doll physics to changes in the environment.
There is a downside to pushing the 360 to these limits though. The frame rate can slow to a chug during the large scale battles, especially with lots of talent powers flying around. It’s enough to affect the gameplay and become annoying during a fight. It also can happen when you turn your character around too fast. The game pauses for a few seconds to load before you can continue. When you move too fast though an area or conversation, textures won’t load quickly enough and you may be staring at a blur until it finishes. I also had problems with the rover land vehicle on planets and the last few levels. Specifically when taken off a steep jump, the front hull of the rover would become embedded in the ground and I couldn’t move or exit the vehicle. I can’t imagine it’s designed to force reloading an old save, so it must be a problem with the hit detection system.
Interestingly, Bioware gives you the option to turn off the film grain and the motion blur effect. On a high definition display, the film grain really makes the image pop with realism. I found turning off the film grain brings out the flaws in the facial visuals, namely sections around the mouth and eyes that become spotty. Turning off the motion blur wasn’t as big of a difference, but it will make the visuals appear more like a video game rather than a 23-hour science fiction movie. It does help the troubled framerate though. |