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08-28-2007, 07:59 AM
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#22 (permalink)
| | PGL Tactical Editor
Join Date: Nov 2006 Location: Austin, TX Age: 25 | I'm so glad other people played this game. Because missing even a couple audio diaries, you miss a lot.
So there was a committee and some basic government. And because of lax government, guns were banned, but no one stopped any one from selling ammo. Gotcha.
Cool, good to have more details.
Also, this: 
Last edited by Epyon MX : 08-28-2007 at 08:09 AM.
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08-28-2007, 08:07 AM
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#23 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | I think they only had basic weapons originally like pistols, the shotgun, and the tommy gun, and when a civil war broke out and shit really hit the fan, they started creating weapons out of paint cans and chemical throwers. I would, hell I have. I don't trust Gary, and I want to make sure I'm always prepared for when he starts throwing proximity mines at my crib.
Like Keez said, Ryan was a blind man who had total faith in humanity, and thought that without government, church & communism, everything would go smashingly. To be fair, the genetic modifications didn't help much at all. That just turned people crazy much quicker.
Does anyone think we have a lot more of Rapture to see? That place looked huge. | |
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08-28-2007, 08:15 AM
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#24 (permalink)
| | PGL Tactical Editor
Join Date: Nov 2006 Location: Austin, TX Age: 25 | Quote:
Originally Posted by Wondermonkey Ryan was a blind man who had total faith in humanity, and thought that without government, church & communism, everything would go smashingly. | Heh. Pun and irony all in one word.
I would have really liked for the bathysphere journeys to be animated. Seeing the transit between stations in the city would have been really breathtaking. And I really hope we're not done with Rapture, the vision is too well thought out and too beautiful for it to lay at the bottom of the ocean forever. | |
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08-28-2007, 08:32 AM
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#25 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | Quote:
Originally Posted by Epyon MX I would have really liked for the bathysphere journeys to be animated. Seeing the transit between stations in the city would have been really breathtaking. And I really hope we're not done with Rapture, the vision is too well thought out and too beautiful for it to lay at the bottom of the ocean forever. | Yeah, I agree. I was hoping they'd all be like the ride in, where you saw a short movie while the journey loaded, and then you were able to watch out the porthole. I'm sure they did that to save some space, but it would have been cool. They could have even played movies that they were showing in Neptune's Bounty, the news reels about what was happening in Rapture. That would have provided you a nice history even if you didn't get to pick up all the diaries. | |
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08-28-2007, 08:50 AM
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#27 (permalink)
| | PGL Tactical Editor
Join Date: Nov 2006 Location: Austin, TX Age: 25 | Quote:
Originally Posted by KEEZY Yeah, it really was a giant place. There were even open slots on the bathysphere where names of "sections" could fit.
Maybe DLC? | I thought all 8 were taken and the blank slot just represented whichever bathysphere station you were currently at. | |
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08-28-2007, 09:02 AM
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#28 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | Quote:
Originally Posted by Epyon MX I thought all 8 were taken and the blank slot just represented whichever bathysphere station you were currently at. | I don't think so, because early on almost all were blank until you got there. There was one left blank when you went to Prometheus Point I think, but I figured that was "Proving Grounds," and it didn't open up until you got there, but you didn't take a bathysphere there, you walked. I don't know, maybe Andrew Ryan can come explain it to me over a game of golf.
Ep, check your PMs. | |
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08-28-2007, 09:07 AM
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#29 (permalink)
| | PGL Tactical Editor
Join Date: Nov 2006 Location: Austin, TX Age: 25 | Quote:
Originally Posted by Wondermonkey I don't think so, because early on almost all were blank until you got there. There was one left blank when you went to Prometheus Point I think, but I figured that was "Proving Grounds," and it didn't open up until you got there, but you didn't take a bathysphere there, you walked. I don't know, maybe Andrew Ryan can come explain it to me over a game of golf.
Ep, check your PMs. | I'm going to go check because I backtracked to all the various stages and I'm pretty sure that the slots were taken.
Wonder, check your PMs.
edit: Whichever station your at is blank and there are 7 total slots:
Medical Pavilion
Neptune's Bounty
Arcadia
Fort Frolic
Hephaestus
Apollo Square
Point Prometheus
Last edited by Epyon MX : 08-28-2007 at 09:17 AM.
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08-28-2007, 11:22 AM
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#30 (permalink)
| | Hard Core Lobbyist
Join Date: Aug 2007 Location: Kalamazoo Michigan Age: 19 | I really hope that it is DLC that would be awesome but I don't know how much more playability it would add to an already complete game.
I didn't know that you can backtrack that is awesome... in this play through I'm doing now when I get to the last part Im going to go back and find all the diaries and Power to the People Stations with an online guide.
Would you kindly go get stepped on by a big daddy... | |
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08-28-2007, 12:19 PM
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#31 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | Quote:
Originally Posted by Epyon MX
edit: Whichever station your at is blank and there are 7 total slots:
Medical Pavilion
Neptune's Bounty
Arcadia
Fort Frolic
Hephaestus
Apollo Square
Point Prometheus | Clever. That makes sense then.
So I wonder if someone has mapped out all of Rapture yet, and in turn, mapped out how much of it we've been through. I'd also like to know why a city built in 1949 (or completed in 1949) used Art Deco, anyone want to venture a guess at that? It's completely out of its time frame, although I'm sure there's a logical explanation for that. | |
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08-28-2007, 01:00 PM
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#33 (permalink)
| | PGL Tactical Editor
Join Date: Nov 2006 Location: Austin, TX Age: 25 | I bet he started building the city in the mid-30s and the city was completed until a decade later. Then you have the several years it would take to stock the city and slowly bring every one in. | |
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08-28-2007, 01:03 PM
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#34 (permalink)
| | Hard Core Lobbyist
Join Date: Aug 2007 Location: Kalamazoo Michigan Age: 19 | I think if he built the city realistically it would have to been started before the great depression because odds are himself and any investors, would have lost a lot of money during that time period and not been able to afford to build such a place. | |
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08-28-2007, 01:04 PM
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#35 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | But would a narcissistic madman really build a "city of the future" in current, or even past, art styles? Seems to me that he would get the artists and creative heads to build a new and unique look.
Unless of course he really didn't build Rapture, and it was there already. | |
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