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Old 10-20-2006, 08:32 AM   #41 (permalink)
dmiller68
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I played the demo what is up with the controls in this game? They seem very spastic(sp)... I'm going to pass.
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Old 10-20-2006, 02:02 PM   #42 (permalink)
CoryB23
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I'm loving this game. Absolutely loving it. I'm frustrated by the pricing structure, but I'll get over that the first time I sit down with my girlfriend to play a little Vs. Lumines. She hasn't seen or played Lumines yet, but she'll dig it. Can't wait.
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Old 10-20-2006, 06:25 PM   #43 (permalink)
Jon Liu
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one thing that kind of bugged me about this game was that it was lacking full features. There were a few things that I went into try to play and it told me I have to purchase that item and/or had to wait until those things are on marketplace. You know... 1200 points is quite a bit for a game already. Plus they're going to gouge you for every penny to get the "complete" game. I don't really buy that.

With that said, I still really like this game and I can see playing it quite a bit!
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Old 10-20-2006, 06:31 PM   #44 (permalink)
NuclearCujo
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Great, this is all I needed. My wife has now completely jacked my PSP for Lumines, now I have to worry about my 360 also? My wife played that thing for over 3 hours the other night, when we got up with the baby in the morning, her eyes were so red. She played til she killed the battery.
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Old 10-20-2006, 09:10 PM   #45 (permalink)
Wondermonkey
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one thing that kind of bugged me about this game was that it was lacking full features. There were a few things that I went into try to play and it told me I have to purchase that item and/or had to wait until those things are on marketplace. You know... 1200 points is quite a bit for a game already. Plus they're going to gouge you for every penny to get the "complete" game. I don't really buy that.
This may help some people decide...

Lots of questions about the release of Lumines Live, so we put together a little more information to help with your purchase decision. Of course there are fans of the game that love seeing it on Xbox Live Arcade, especially with the addition of multiplayer mode over Xbox Live. There are others that are focusing on the pricing of the add-on packs.

For those that purchase Lumines Live for 1200 points (about $15 US), you get all of the game modes. Live-enabled features and Achievements are in the base game, along with new features like a Skin Edit mode and Mission mode.

The material posted on Xbox.com, and that was sent out in the media alert wasn?t detailed enough, and believe me, the message is being heard. When we said ?full version,? we didn?t make what that meant clear enough. You are getting all of the ?modes? that are in the game, but the base version includes only some of the skins, puzzles, missions, or CPU opponents.

There will be future content you can choose to buy. Just like other games with downloadable content, you can choose what you might enjoy the most, or stick with the base game. FWIW, all the Achievements are available in the base version of the game, so you won't be missing out if you choose not to pay for additional content.

The Lumines Live ?base game? comes with the following:
  • Challenge Mode: Unlimited gameplay, with 12 different skins (visualization and music)
  • Puzzle Mode: Five different puzzles
  • Mission Mode: Five different missions
  • CPU Mode: ?Trial Tournament? battle one opponent through one stage
  • Online Multiplayer over Xbox Live: Unlimited gameplay battling friends head-to-head
  • Xbox Live leaderboards
  • Time Attack Mode gameplay ?recording,? which can be viewed by other players

Advance Pack:
  • 22 new skins for Challenge Mode
  • New leader boards for Advance Challenge mode

There will be several add-on packs for Lumines Live coming in early 2007:
  • Artist Pack featuring music video skins like the Madonna ?Sorry? music video you've seen in some of our materials. The Artist Packs can be used for play under the Challenge mode.
  • Mission/Puzzle Pack featuring 50 new problems in Mission mode and 3 bonus skins, and 50 new problems in Puzzle mode with 3 bonus skins
  • VS CPU Mode Pack featuring 11 new opponents/skins

There is some confusion about the "VS CPU" mode that's included in the base game. It?s true that the base mode only includes one opponent. With the CPU VS mode, you can learn, play, and enjoy the mode as you challenge a single opponent. If you enjoy that game mode, you can purchase the add-on pack to add new CPU challengers and skins ? if you don?t like it, you don?t have to buy it. The VS CPU mode is really an alternative to playing live opponents on Xbox Live. The rules of VS CPU are the same as VS mode, so to really get the competitive juices flowing just hop onto Xbox Live and play against a human.

BTW, IGN recently interviewed Q Entertainment?s Tetsuya Mizuguchi, the creator of Lumines Live, and asked him about the Xbox Live Arcade version of the game. Worth checking out to get his side of the story.

Give Lumines Live a try. Let me know what you think...
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Old 10-21-2006, 12:53 AM   #46 (permalink)
Jon Liu
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see, I think the mission/puzzle pack and maybe even the vs cpu mode should be included in the game already. The artist pack and the advance pack I think are more up in the air but, I started playing the mission mode and beat the first five.. went to click more and said I had to wait for those to come available for download. Kinda strange. Oh well.

Like I said, I still enjoy the game and will play it a lot. Just little gripes here and there.
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Old 10-21-2006, 07:57 AM   #47 (permalink)
Crankbait
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I went ahead and bit the bullet. The controls are not tight enough as dmiller said. It is way too easy to try to do something quickly and make a wrong move.
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Old 10-21-2006, 10:45 AM   #48 (permalink)
Wondermonkey
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I went ahead and bit the bullet. The controls are not tight enough as dmiller said. It is way too easy to try to do something quickly and make a wrong move.
They are definitely looser than the psp controls. Moving the blocks left to right can be really sensitive I've found, and if you are used to playing the PSP version it takes some getting used to. I was hoping there would be a setting for that sensitivity, but alas, there isn't.
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Old 10-22-2006, 11:15 PM   #49 (permalink)
Jon Liu
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yeah, there's a bit of a learning curve for those of us who played it on the PSP because of the sensitivity but, I think after a little while you really get used to it.
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