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07-10-2008, 11:32 PM
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#1 (permalink)
| | Lobby Regular
Join Date: Jan 2007 Location: Sacramento, CA Age: 31 | Too Human Demo coming soon! IGN: Pre-E3 2008: Too Human Demo Finally Coming Pre-E3 2008: Too Human Demo Finally Coming Microsoft announces its plans to bring E3 home.
by Erik Brudvig
July 10, 2008 - Microsoft has announced that its "Bringing it Home" E3 initiative will start up this year on July 14. Through Xbox Live, gamers will be able to download various content from E3, including game trailers, news from the show floor, interviews, gamerpics, themes and demos.
This will include the long awaited Too Human demo that Silicon Knights has promised would come out before the game's launch this August. Keep your Xbox 360 hooked up to a high-speed internet connection and be on the lookout for your first chance to try out Too Human. | | |
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07-11-2008, 06:25 AM
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#2 (permalink)
| | Supa PGL Editor
Join Date: Dec 2007 Location: Atlanta, GA Age: 32 | Looking forward to playing the demo finally. I can't wait until the game ships in August. | |
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07-11-2008, 07:20 AM
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#3 (permalink)
| | Here since Happy Hour
Join Date: Apr 2007 Location: New England Age: 36 | After all the delays and drama from SK, I hope this one is a keeper. I'm just nervous so I'm gonna rent it first. | |
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07-11-2008, 10:14 AM
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#5 (permalink)
| | Hard Core Lobbyist
Join Date: Aug 2007 Location: Kalamazoo Michigan Age: 19 | Maybe the demo would give me a reason to preorder it, I really hope that it turns out well but I am still skeptical. | |
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07-11-2008, 01:38 PM
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#6 (permalink)
| | Aka Nolimit4show
Join Date: Oct 2006 Location: NorCal East Bay Age: 23 PSN ID: Chyeeaaah right
Wii ID: I call it Hank...
| Quote:
Originally Posted by Prophet0ne It's been given some pretty so-so reviews. I'm glad the demo will be out before the product since it'll give me a chance to try out the game play before buying. | Yes, we dont want another "Two Worlds" on our hands. | |
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07-11-2008, 05:30 PM
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#7 (permalink)
| | Here since Happy Hour
Join Date: Apr 2007 Location: New England Age: 36 | The concept of the game is awesome and the RPG elements added to the action could make it great. The screenshots have looked really good also, but the reports of technical problems make me very wary. | |
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07-11-2008, 06:32 PM
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#8 (permalink)
| | Hard Core Lobbyist
Join Date: Jan 2007 Location: San Francisco Bay Area Age: 35 PSN ID: botmann
Wii ID: 5287 0294 9240 2773
| the game hasn't capture me from what I've heard of it. Unfortunately, I think this game is going to be a classic, more hype and substance.
I'll check it out the demo though. Unfortunately, most demos I play anymore rarely make me have that must have feeling. They're usually reasons to make me want to wait. | |
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07-14-2008, 08:58 AM
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#9 (permalink)
| | PGL Editor
Join Date: Sep 2006 PSN ID: CardinalsFanSTL
Wii ID: 8470 6184 0080 0593
| The demo is available for download. I started the download before leaving for work this morning. | | |
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07-14-2008, 08:53 PM
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#11 (permalink)
| | Hard Core Lobbyist
Join Date: Mar 2007 Location: Syracuse, NY | I thought it was pretty meh. I don't like swinging my sword with the right stick, the dialogue is a bit cheesy, combat isn't very interesting, and it reminds too much of Gauntlet: Dark Legacy for the PS2, which I despised. What I did like was how you don't know the full reason as to why you're doing the current mission. Throughout the mission there are little cut scenes explaining what you're doing. | |
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07-14-2008, 10:08 PM
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#12 (permalink)
| | Hard Core Lobbyist
Join Date: Aug 2007 Location: Kalamazoo Michigan Age: 19 | I really didnt like not having control of the camera. Its interesting but I will probably just rent it. | |
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07-14-2008, 11:33 PM
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#13 (permalink)
| | Supa PGL Editor
Join Date: Dec 2007 Location: Atlanta, GA Age: 32 | The controls seemed a little off the first time I played the demo. After playing it a second time they grow on you quickly. I made sure to swap out some weapons on the 2nd play through and enjoyed it. The demo may be a little too short though. | |
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07-15-2008, 07:35 AM
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#14 (permalink)
| | Supa PGL Editor
Join Date: Dec 2007 Location: Atlanta, GA Age: 32 | For those unsure of the controls, Prima put out some tips for the demo that might be a little help.
I would give this game a few play throughs to get used to the controls before you make a decision on it. Link Quote:
The Too Human demo is coming to Xbox Live Marketplace this week as part of Microsoft’s Bringing it Home roll-out of E3 content. According to IGN, the demo is set to release on Monday at 2 AM PDT (that’s tonight!) and will include part of the first level. So I figured this would be a good time to provide some general combat tips before you’re overrun by goblins or stomped by trolls. Slide Attack: This is a core maneuver during melee combat allowing Baldur to slide from one enemy to the next. Simply push the right control stick in the direction of your intended target to initiate a slide. You can also perform air slide attacks to engage enemies in the air. Simply jump (A button) and push the right control stick in the direction of your airborne enemy. Juggle Attack: During melee, double tap the right controller in the direction of your enemy to send them flying into the air. While your target is airborne, either jump and perform an air slide attack, or remain on the ground and shoot them with your ballistic weapon by holding down the right trigger. Killing enemies in the air is a great way to boost your combo meter. Fierce Attack: At long range, simultaneously push the right and left control sticks in the direction of your enemy to perform a fierce attack. This fires a blast of energy from your melee weapon, damaging and knocking down any hostile units in its path; a great crowd control method. Swords, staves, and hammers produce different fierce attacks, but they all function similarly. Finisher: Like the fierce attack, finishers are performed by pushing the right and left control sticks in the direction of your enemy. However, finishers must be performed at close range, causing Baldur to strike his nearby enemy multiple times for bonus damage. Use it on tough enemies like assault goblins and goblin leaders. Ruiner: The ruiner is a massive radius attack, damaging (and sometimes killing) all enemies around your character; press the right shoulder button to deploy. Each ruiner costs one full combo level to deploy, so use these attacks sparingly to avoid depleting your combo meter. They’re most effective as a means of escape when your character is surrounded by swarms of goblins. 2 in 1 Attacks: Link together two attacks to boost damage and your combo meter. Start by sliding toward an enemy and while you’re in mid-slide (before you reach the enemy) prime a second attack such as a juggle, finisher, or ruiner. The damage caused by linking attacks is far greater than if the attacks were performed individually. Ruiners performed in this fashion are done so at half-price, using only 50% of their standard combo meter cost. Dive Roll: Press the B button to execute an evasive dive roll. Get used to using this maneuver to avoid incoming missiles (fired by assault goblins) or getting knocked down by the melee troll’s hammer attacks. It’s also a good way to escape crowds of enemies, allowing you to retreat to a safe distance. Troll Mounting: Trolls are the massive brown-colored machines equipped with giant hammers on their left arm. The easiest way to kill a troll is by mounting it and striking its fusion core. But first, you must destroy its chest armor protecting the power source; ranged or melee weapons are both effective. Once the chest armor is destroyed, run behind the troll and press the A button to perform a mounting maneuver. As the troll attempts to shake you off, lean in the opposite direction of its lurches by pushing the left control stick in the proper direction. When the troll levels out, push down on the right control stick to strike the fatal blow
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07-15-2008, 08:07 AM
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#15 (permalink)
| | Here since Happy Hour
Join Date: Apr 2007 Location: New England Age: 36 | My biggest beef with the demo was the camera. Aside from that, I liked it. It was by no means a mind blower, but it seems like a solid rental. I love Norse mythology so I might be a little biased. | |
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07-15-2008, 08:14 AM
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#16 (permalink)
| | Supa PGL Editor
Join Date: Dec 2007 Location: Atlanta, GA Age: 32 | Quote:
Originally Posted by Twilight My biggest beef with the demo was the camera. Aside from that, I liked it. It was by no means a mind blower, but it seems like a solid rental. I love Norse mythology so I might be a little biased. | I didn't care for the camera much my first play through. On my second time I held down the LB button when doing up close combat which kept the camera focused up close. Then I used the right stick when shooting to target enemies better. Doing those two things helped quite a bit.
There is no doubt the camera is different but it just takes some time to get used to. | |
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07-15-2008, 08:58 AM
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#17 (permalink)
| | PGL Editor
Join Date: Sep 2006 PSN ID: CardinalsFanSTL
Wii ID: 8470 6184 0080 0593
| I was never really interested in Too Human from the start, until a few of the more recent videos of the gameplay. I think nostalgia played a factor in what interest I had/have so when I saw the demo was available I figured it would be the perfect opportunity to add another title to the list of games I don't have time to play, or keep from adding yet one more to that list.
First off, I wasn't very impressed by the visuals. The number of characters on-screen at the same time is impressive, but otherwise, I find the visuals to be a little on the blah side of things. Kameo presented hundreds of enemies on the screen at once as a launch title back in November '05, I need more than lots of enemies to be drawn in to the game.
The combat was ok, if not a little clumsy using the right stick. While it was easy enough to move from enemy to enemy, it never felt very smooth. It felt like button-mashing with the right-stick.
The game definitely gives you an overwhelming sense of power as I was never really concerned with dying. The weaponry, and modifications to the weaponry, as well as the spider/battle cry I was able to use were pretty cool. I think I'll play through the demo again, but right now consider this no more than a rental. I never really cared much for the story as I just wanted to test the gameplay, so I skipped the majority of the cutscenes.
And like most everyone else that's commented on the Too Human demo, I was pretty annoyed by the camera. | | |
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