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Poll: Does the fact that you cannot sell/trade in DLC factor into whether you purchase?
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Does the fact that you cannot sell/trade in DLC factor into whether you purchase?

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Old 06-05-2007, 01:07 PM   #1 (permalink)
Peench
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Are you hesitant to purchase DLC because you can't sell it with the game?

Lets face it folks, the used game market is huge. Many a video game store has had profits surge as a result of giving someone $0.74 for a game that they turn around and sell for $54.99. Hey, its a $5 savings for you when you buy it!

With the advent of DLC, gaming companies are skipping the middle man entirely and allowing you to purchase directly (well mostly directly anyway). So you grab a game off the shelf, then download a few map packs, etc. Once everyone moves on you are stuck with map packs on your drive that you can't do anything with.

Granted DLC is typically less expensive than your typical "expansion pack," but trade in value or resale value has usually always been a factor for consideration... right?

Has the fact that you cannot ever sell or trade in DLC factored into your decision to purchase?
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Old 06-05-2007, 01:17 PM   #2 (permalink)
ZoomZoom71
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I can't say it's kept me from purchasing DLC, but it sure would be nice to be able to pass along what I've purchased to future game owners. Maybe provide a "key" or something like that, so when it is activated, it can no longer be used on another machine. Good question.
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Old 06-05-2007, 01:19 PM   #3 (permalink)
Quo
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for me, EVERYTHING with DLC depends on the price. I personally feel that it oughtta be cheap... so cheap that you don't have to think about resale price. 800 points is too much for additional maps unless they seriously increase the play-life of the game.
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Old 06-05-2007, 01:28 PM   #4 (permalink)
Lord Geoff
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Yeah, we hate those game stores. That right there is one of the reasons that we started Cool Stuff. We try to avoid f'ing our customers in the a (unless they pay extra for it!)


On topic: The future possibility of pay content does not influence my decision on the initial purchase, but DLC definitely has an impact on my selling decisions. For instance, I just sold my copy of Gears. I looked at it this way: I don't play it much now that I can't play with my friends in ranked, so I don't want to pay for the new content. My playing is kind of nerfed by not having the new content, so I play even less. By the time the content becomes free, I will be even more distracted by newer titles. No reason to have it. If the DLC were free, I would have kept the game, just to have it around.
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Old 06-05-2007, 01:34 PM   #5 (permalink)
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Nope. I never sell my games, so if I buy a map-pack for a game I enjoy, it's all gravy.
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Old 06-05-2007, 01:51 PM   #6 (permalink)
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I just do not like the fact that if you get some DLC and your system bricks you need to keep your Xbox Live account logged in to play the games on a different console.
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Old 06-05-2007, 02:31 PM   #7 (permalink)
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Quote:
Originally Posted by ZoomZoom71 View Post
I can't say it's kept me from purchasing DLC, but it sure would be nice to be able to pass along what I've purchased to future game owners. Maybe provide a "key" or something like that, so when it is activated, it can no longer be used on another machine. Good question.
Isn't that the same as it is now??
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Old 06-05-2007, 03:23 PM   #8 (permalink)
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Just never sell any games and you don't have this issue.
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Old 06-05-2007, 04:48 PM   #9 (permalink)
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Isn't that the same as it is now??

I don't think so. Unless I'm missing something.
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Old 06-05-2007, 05:11 PM   #10 (permalink)
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i hate the fact (like gordon) that in games like test drive, you download the extra cars and you lose offline functionality of the game completely. seems like you pay for DLC and get summin taken away.

Personally i feel that recently the DLC is way overpriced. a trade in scheme would be a pretty sweet idea
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Old 06-05-2007, 06:27 PM   #11 (permalink)
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Quote:
Originally Posted by ZoomZoom71 View Post
I don't think so. Unless I'm missing something.
I'll break it down here-

Quote:
Originally Posted by ZoomZoom71 View Post
I can't say it's kept me from purchasing DLC, but it sure would be nice to be able to pass along what I've purchased to future game owners. Maybe provide a "key" or something like that, so when it is activated, it can no longer be used on another machine. Good question.
The DLC basically has a 'key' built in as to where it is activated and locked to your console (or gamertag) and cannot be used anywhere else, which is what you're suggesting. See?
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Old 06-05-2007, 06:30 PM   #12 (permalink)
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I understand that, Brew. I'm suggesting they allow that "Key" to be resold. It may not work in that exact form, but something along those lines.
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Old 06-05-2007, 06:35 PM   #13 (permalink)
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The Wii keeps it's DLC, even when you toss all the Miis into the garbage can. Nice!

Something like that would be nice for the 360, so that I don't absolutely have to be on Live to play. I have my original HDD with my 2nd 360 and completely hosed my Oblivion game save when I played Shivering Isles during that day of maintainance right after it's release, because my DLC couldn't phone home. I lost my Knights of the Nine armor and every other cool thing that my lvl 42 char had acquired along the way, because it was all inside Frostcrag Spire.
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Old 06-05-2007, 06:35 PM   #14 (permalink)
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Ah. I see. Next time, explain it better so us smart people don't over complicate it ourselves
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Old 06-05-2007, 09:07 PM   #15 (permalink)
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I was thinking about this the other day when I was considering buying Catan. I didn`t have enough points, and thought that it would be clever to be able to trade in my old arcade games that I don`t play, or perhaps huge content packs that cost a fortune (ie: GRAW Chapter Two) for half, or even a third of their initial price.

Trade in deals in stores have really turned downwards... I traded in a few games to get Forza 2 earlier this week, and still didn`t make it up to the retail value of these games. In other words, I got $17 for Halo 2, and $12 for Battlestations Midway: A game that came out 2-3 years AFTER halo 2, on a DIFFERENT console.

I dont get it, and sure dont like getting ripped off. I would love to see some sort of system for the marketplace however.

-Rocky
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Old 06-06-2007, 03:09 AM   #16 (permalink)
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DLC is cool, per se. The stuff on XBL is, in my opinion, too expensive for what you pay for. $5 to $10 for those little games is ok, but I'm not that thrilled for a little pick up game. And that $10 for extra map packs is a load of crap, especially when you consider on the PC versions they're free. I was so angry with GRAW on that. Not only did 360 owners spend more for the original game, we had to pay for the extra content. I can see where there MAY be a charge for using M$'s servers for the content, if they were being used at all. Look at the 2nd map pack for GOW. Epic wanted to do it for free, but M$ said nope.

It's just another example of the general consumer being nickled and dimed to death.
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