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Old 05-06-2008, 02:49 PM   #1 (permalink)
GoatMother
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HD Killzone 2 Gameplay video (HD added)

Or some title screen atraction loop with gameplay.

HD
Gametrailers.com - Killzone 2 - SCEE PlayStation Day Trailer HD


Stream - Gamersyde

Last edited by GoatMother : 05-08-2008 at 04:16 PM.
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Old 05-06-2008, 07:37 PM   #2 (permalink)
Christian Hometheater
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Wow that looks great I cannot wait to it comes out but I sure hope there a way to block out the foul language.
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Old 05-07-2008, 12:43 AM   #3 (permalink)
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Another video, looks pretty impressive.

YouTube - killzone 2
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Old 05-08-2008, 04:15 PM   #4 (permalink)
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HD
Gametrailers.com - Killzone 2 - SCEE PlayStation Day Trailer HD
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Old 05-08-2008, 06:10 PM   #5 (permalink)
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Old 05-08-2008, 06:17 PM   #6 (permalink)
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Impression from a guy at neogaf:

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Ok, just got back from London and I guess it's time for me to share some Killzone 2 impressions with you.

First of all, in order to actually play the game I had to wait in line for around a ****ing hour. Just three kiosks + dozens of people all playing the demo from start to finish = me spending half of the even watching others playing.

By the time I got the DS3 in my hands, I already knew the demo in and out. Could almost do it all blindly.

Demo starts with a bang. Kinda like the E3 demo, you are flying with your comrades towards the war zone. The scale of the scene is amazing. No fog whatsoever hides the busy battleground 200 meters ahead of you. The amount of detail is so high I can barely discern the single elements. As u get close one of the allied flying vehicles ahead of you explodes into a cloud of flaming debris and corpses. You end up flying into it (one of the corpses actually crashes on you vehicles), resulting in a crash landing. Mr ****ing Convoy is first to jump out of the vehicle. You follow and game starts. Before going ahead I looked above me, behind me, towards the other side of the river (I guess it was a river) just to check if there was any less detail around me than there was on the path I was supposed to traverse. There were no such compromises. I could see the buildings standing tall and 3D on the other side of the river. In the sky, there was traffic: vehicles, anti air missiles and stuff.

First thing I noticed graphics wise is the CGI quality of the lighting. It was so non-gamey and realistic it felt real. It's usually easier to impress with dark settings these days, while bright ones look washed out or whatever. Not in this case.

The post-processing muscle of the engine was put to good use with subtle motion blur and the most impressive lens flare effects I've ever seen in a videogame. And when I blowed that bridge with the rocket launcher... WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn't notice as they where looking in a different direction when that happened. (Note for Guerrilla: add a Gears of War-like press-button X-to-see-cool-stuff-going-on-around-you functionality).

Anyway, I go ahead, graphics keep impressing. Soldiers leave footprints. Animations are smooth and realistic. Detail abound. At one point I was shooting at this Helghast hiding behind a low concrete wall. I could barely see his left shoulder from a corner. I kept shooting trying to hit every bit of Helghast I could spot until it kinda looked like he moved. Is he still alive dammit? I wonder. I look closer and I see a pool of blood expanding on the ground from behind that cover. Yeah, he's dead.

Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u'll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.

Fastforward and I'm at the "Sixaxis moment" where I have to rotate a wheel in order to open a steel door. That's a pretty nice implementation of the tilt functionality. You "grab" the wheel by holding both R1 and L1, rotate the controller 45° anticlockwise, release R1 and L1 in order to center your hands on the wheel and grab it again for another 45° anticlockwise spin and you keep doing this until the door is opened. Very nice.

This said, I have a complain to make. While aiming and shooting was spot on, both responsive and with a very good feeling, the controls layout was kinda odd to me. It probably just needs getting used to it, but having the ironsight view on R3 rather than L1 (which is used for cover/crunch) gave me troubles. The good thing is you dont have to keep R3 pressed to stay in ironsight mode. It's on/off stuff. The bad thing is, while pressed behind cover (holding L1), you cannot go straight into ironsight mode by pressing R3. You have to first lean on the top or the side of the cover (meaning having to keep the L stick in the respective direction) and then press R3. This makes sense, and I'm sure I'll get used to it, but I'd have loved to be able to stick to the cover with the press of a button (a la Uncharted/Gears of War) and then pop up in ironsight view with L1. Anyway, controls are still worked on and the option screen seems to allow u to change the layout (default one was "Type A", didn't try Type B or whataver was there to choose from).

Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or "revive" them by pressing Circle. At times you need them to progress (like you saw at some point in the vids) so revive is not an option but rather mandatory. The thing is reviving them is too fast and easy. You can litterally run by them and press Circle "on the fly". There is no "reviving animation" going on. Hence there is very little risk involved in reviving them. Grated, if they are out in the open it is risky to just reach them, but when they go down they usually do so behind their covers so it's very easy to just run, cure and hide again. They should at least add a brief animation
showing you injecting something in them, so that you are forced to stay exposed for a couple of seconds.

Anyway, other than these very minimal complains, I had a blast. Oh, almost forgot. Frame rate is perfect 99% of the time. Solid 30fps. There are small pauses here and there like you saw in the E3 demo, but they are going to be fixed for sure and they only happen whne game loads next section, never during action. Also noticed some LOD pop-ups on the characters. Not too bad tho. Hopefully they fix this as well. Textures where MUCH better than at E3. Very crisp and detailed.

Any questions?

Edit: Added real time shadowing impressions.
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Old 05-10-2008, 12:30 AM   #7 (permalink)
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Game is looking pretty damn nice so far, except for the explosion effects. I would hope, by the time this is released in 2027, they can get it running at 60fps for smoothness sake. Games look so much more fluid at that framerate.

-Brad
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Old 05-10-2008, 06:40 AM   #8 (permalink)
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Looks great but please tell me the Feb. 09 release date is wrong.
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Old 05-10-2008, 12:20 PM   #9 (permalink)
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No Dogg, the Feb. 09 release is correct. *sigh*

The game actually looks as good as the CG trailer that played at E3 all those years ago, sans the explosions. Also, I don't like that this game is also using the "The browner the better" philosophy that Gears of War uses, where be my colors?
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Old 05-11-2008, 06:43 AM   #10 (permalink)
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Wow I was thinking this was a fall title how misinformed do I look about now.
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Old 05-11-2008, 08:19 AM   #11 (permalink)
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Quote:
Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or "revive" them by pressing Circle. At times you need them to progress so revive is not an option but rather mandatory.
Oh man, please don't tell me I'm gonna have to waste time healing AI that got shot up... Why is it every SP game is all about that crap now?

This game and Socom are the only two PS3 titles I'm serious about getting, but I can wait until Feb. Like everything with Sony, it comes in it's own sweet damn time.
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Old 05-11-2008, 10:31 AM   #12 (permalink)
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Thornes I'm sorry but your opinion will only count when you actually turn your ps3 on, until then treat the ps3 threads as read only.
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Old 05-11-2008, 01:07 PM   #13 (permalink)
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I have a famous quote for you Dogg: "Eat my shorts."

Just because I don't use the PS3 online doesn't mean I don't play games on my PS3 (yes, I do have one, and yes, I do have games for it). I just prefer the 360 because it's well... better.
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Old 05-11-2008, 06:34 PM   #14 (permalink)
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Get that damn thing online so I can woop your butt.
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Old 05-16-2008, 12:46 PM   #15 (permalink)
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This and MGS4 are 2 games I wanna make sweet, sweet love to.
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Old 05-16-2008, 06:59 PM   #16 (permalink)
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Dogg, I found my long-ass cable so I can hook it up pretty much any time the wife doesn't mind it running through the house.

Brew, you're a sick, sick freak.
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