Threads: 15,039, Posts: 171,815, Members: 2,338
Online: 10

Go Back   PreGameLobby > Sony Lobby > PS3/PS2/PSOne Discussions > Killzone 2

Reply
 
LinkBack Thread Tools Display Modes
Old 10-02-2007, 01:28 AM   #1 (permalink)
BrewCityUpstart
Booze n' Bagpipes
 
BrewCityUpstart's Avatar
 

Join Date: Sep 2006
Location: Milwaukistan, WI
Age: 31
PSN ID: BrewH8sThieves
OPM Provides Killzone 2 Impressions

Killzone 2 is sneaking up on us, and the Official PlayStation Magazine scored a chance to play an early build of the massively anticipated FPS. This preview is chock full of gameplay impressions - most all of which are glowing - and when you get a chance to read it in the upcoming issue, you'll be damn excited. Just as a teaser, here's a nice little summary paragraph taken from that preview, offered by QJ.net:

"One of the best things about Killzone 2 is death. Thanks to a mix of ragdoll physics and traditional animation, you really feel like the Helghast are giving it 100% when they die. [...] much of the scenery is destructible. Pull the trigger and the world around you crumbles, shatters and splinters. [...] I follow my AI-controlled comrades into a nearby building complex. Once inside it's the audio that impresses. Guerilla uses a technique called ambient occlusion. [...] behind concrete walls the noise of battle from outside becomes thick and muffled, while your own shots echo through the corridors."

Furthermore, the good news doesn't end there. The magazine also boasts an interview with producer Steven Ter Heide and managing director Hermen Hulstwas, and it seems they talked a lot about the game's multiplayer. One of Heide's quotes hints at Guerilla implementing PlayStation Home into the "multiplayer strategy" for Killzone 2: "...there's a lot of interesting things we're going to be able to do," he said. "But we can't talk about it yet. Home is also very interesting. There's a lot of opportunity there, and it's all part of our multiplayer strategy."

Home has been delayed until Spring 2008, which may actually coincide with the Killzone 2 launch, even though neither has a concrete release date just yet. What could they be planning regarding Home...? Looks like we'll just have to wait and see, but we've got plenty of ideas, and we're sure the team does, too.

link
__________________




With friends like me, who really needs enemies?
BrewCityUpstart is offline   Reply With Quote
Share with: Submit to Digg Submit to Reddit Submit to Del.icio.us Submit to Clesto
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
First impressions AZRaiderH8r Halo 3 60 10-03-2007 02:32 PM
Home Impressions Peench PS3/PS2/PSOne Discussions 1 05-18-2007 08:55 PM
Killzone Site Goes Live, Killzone PS3 Info Promised BrewCityUpstart PS3/PS2/PSOne Discussions 0 05-08-2007 01:09 PM
My Zune Impressions. Crippler The Listening Lounge 8 01-03-2007 10:53 AM
Any Pregamers get one? Impressions, etc. GoatMother PS3/PS2/PSOne Discussions 108 12-07-2006 08:28 PM

Contribution
If you enjoy PreGameLobby, feel free to make a contribution!

$


Choose a contribution amount above then press the PayPal button below.




Powered by vBadvanced CMPS v3.0 RC1

All times are GMT -7. The time now is 09:48 PM.
All Content Copyright ? 2000 - 2007 PreGameLobby.com
A vBSkinworks Design