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Old 02-02-2007, 12:50 PM   #1 (permalink)
Wondermonkey
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Customizable Gravity for Halo 3 Multiplayer

http://www.bungie.net/News/TopStory....ohhhhhhhtakeit

Wow, this is going to add a whole new dynamic to gameplay, espceially Barney Ball! Although I can't even imagine if we can use this on Hogs & Specs.

Quote:
As it stands, gravity can be increased or decreased as easily any other gameplay setting. In this instance of rockets on Snowbound, we set it to 50%. It was ridiculously fun.

With gravity that low and the gametype being rockets, everyone jumped as soon as they hit the ground to make it more difficult for the other team to kill you with splash damage. You either had to time a rocket with their hitting the ground or score a direct hit on them. It doesn’t necessarily make things any less frantic than a rockets game normally would be, but there's more calculation, waiting, stalking and patience required in each kill.

Also fun was running out of ammo. When two guys were facing off without ammo, it was epic. It was like watching a slow motion fight to the death each time. Or some sort of anime. I half expected to see the skybox turn into a blur and the characters to explode into pretty colors when they met in mid-air. The final kill was one such scenario: Frankie and I, one on one for the final kill, while rockets fired by Staten and stosh flew past us. Somehow, perhaps as a result of hax, chetz and/or a pact with the devil, Frankie encrushinated my face with his empty rocket launcher.
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Old 02-02-2007, 01:21 PM   #2 (permalink)
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I'm sitting here smiling, just thinking about this feature. Man, this is gonna be sweet!
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Old 02-02-2007, 02:15 PM   #3 (permalink)
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Is this a real feature, or just something they're playing around with?
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Old 02-02-2007, 02:57 PM   #4 (permalink)
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While your smiling I'm thinking GREAT, wait till the hackers take advantage of zero gravity and manage to jump through the top of levels.
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Old 02-02-2007, 03:17 PM   #5 (permalink)
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Originally Posted by wizz1e View Post
While your smiling I'm thinking GREAT, wait till the hackers take advantage of zero gravity and manage to jump through the top of levels.
I was thinking about that too.
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Old 02-02-2007, 03:28 PM   #6 (permalink)
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Don't be afraid of zero gravity.
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Old 02-02-2007, 03:32 PM   #7 (permalink)
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So players can already jump across the map in Halo 2, so now they will be able to jump to other games kill me then jump out...
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Old 02-02-2007, 03:59 PM   #8 (permalink)
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So players can already jump across the map in Halo 2, so now they will be able to jump to other games kill me then jump out...
Ha! That's the only reason they implemented it I think.
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Old 02-02-2007, 04:06 PM   #9 (permalink)
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this is awesome....this is how it was in unreal tourney 2k4 and i always loved it.
definetely an asset. tho you couldnt put it up beyond 50% gravity i think.
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Old 02-02-2007, 06:28 PM   #10 (permalink)
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Oh shit. This is excellent! I can't wait to see what else is able to be changed. I hope they allow an option for indestructible vehicles, so we can play games with them.
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Old 02-02-2007, 08:05 PM   #11 (permalink)
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I got all excited because I thought that maybe, just maybe fall damage would be back. That maybe that was what was meant by "customizable" gravity. So I'm disappointed. But, it's just proof that Bungie really does want the gamer to play the game that they want. Halo games have so many options and the gamer has so much control. Unlike Call of "30 Second Lobby" Duty and Lost "I Can't Change The Map" Planet.
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Old 02-02-2007, 11:37 PM   #12 (permalink)
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or Gears "I cant change anything after creating a lobby" of War
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Old 02-03-2007, 12:23 AM   #13 (permalink)
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or Gears "I cant change anything after creating a lobby" of War
That is ridiculous. CoD3 and LP I can understand, but Gears is the "Billion Dollar Project". It doesn't even include things that a game had 3 years ago. BULL!!!
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