I just finished reading the Bungie Weekly update that goes in great length to discuss an auto update that is coming. If you were ever curious or frustated at melee attacks in Halo 3 this is a good read.
Quote:
Addressing the Flaw
We considered and ultimately rejected some ideas that could have made melee contests produce a less inscrutable result. A major consideration was that we wanted to minimize the impact on how Halo 3 plays to the greatest degree possible, while still addressing the problem. Radically changing the mechanics of melee combat is not something we want at this point.
Ultimately, the change is targeted at the unpredictable outcome of a contest. Simply stated, it works like this: when a melee contest occurs, and both players are close to the same health (including shields), no special protection is given to either player. This means the outcome of a close melee contest can be death for both participants, but that a player who decisively injures his opponent prior to closing for a melee will continue to enjoy the victorious outcome.
For those of you uninterested in the precise details, the upshot is this: if you close for a melee attack and are at a clear advantage (or disadvantage), the outcome will be clear. If the outcome is unclear, too close to call, you will likely trade kills with your victim. But you should no longer watch your opponent saunter away for no clear reason (and if you do, check the film—it tells all.)
Dude, if they fix the melee, how am I gonna blame lag? Actually, I remember sooo many times I swear I beat the oppenent down, only to be respawning thinking, "WTF? He never touched me!" Glad they're fixing it, because my connection apparently sucks.
Awesome. Another point for Bungie, realizing that they had a flawed system and stepping up to fix it rather than defending it adamantly against the community's complaints.