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04-04-2007, 01:30 PM
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#1 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | April 9th: New Gears Gametype What's old and new and red all over? That would be Gears of War, once a new multiplayer game type is released by way of a download from Xbox LIVEŽ on April 9. Read on to get the specs on the new way to enjoy a game you already love, and then hop online to experience multiplayer all over again! Annex Objective: Capture and hold key locations to collect enough points to win the round. Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round. Respawns: Infinite, wave-based every 15 seconds. Options: - Selected Map: Which map or series of maps to use.
- Number of Rounds: Number of rounds required to win the match.
- Bleed-out Duration: Amount of time before a player dies while DBNO.
- Round Score: Number of points required to win a round.
- Friendly Fire: In a player match, whether teammates can damage each other.
- Private Slots: In a player match, number of player slots reserved for friend invites.
- Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
Edit: Press Release jumped the gun on the release date, it's still in certification so they actually don't know when it will be hitting.
Last edited by Wondermonkey : 04-05-2007 at 07:34 AM.
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04-04-2007, 02:00 PM
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#2 (permalink)
| | PGL Founder
Join Date: Sep 2006 Location: Kirkland, Wa Age: 40 | Very cool, this could bring me back to the game again. | |
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04-04-2007, 02:36 PM
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#3 (permalink)
| | PGL Resident Browncoat
Join Date: Oct 2006 Location: Lynchburg, Va PSN ID: D_Litch
Wii ID: 7729 0303 2212 9513
| This mode sounds cool. I hope they fix the lobby. If they fix it, they can eat the new mode. | |
__________________ "Laugh, and the world laughs with you. Weep, and you weep alone." |
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04-04-2007, 02:38 PM
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#4 (permalink)
| | PGL Founder
Join Date: Sep 2006 Location: SoCal Age: 36 PSN ID: Peench
Wii ID: 5757 7273 0641 1996
| Nice to see the game continuing to receive support. New game modes are an awesome addition! | |
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04-04-2007, 02:48 PM
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#5 (permalink)
| | PGL to the Core
Join Date: Sep 2006 Location: Tustin, CA Age: 26 PSN ID: Aetherhole
Wii ID: 5761 3691 3663 1313
| Awesome! Hopefully I can finish Lost Planet before I get sucked back into this game! | |
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04-04-2007, 04:15 PM
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#6 (permalink)
| | PGL Super Moderator
Join Date: Sep 2006 Location: Sacramento, CA Age: 37 | This is great! I cant wait until this comes out. Having an actual mission will be cool. | |
__________________ PreGameLobby.com - SPREAD THE WORD! Thoughts by Google. |
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04-04-2007, 04:17 PM
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#7 (permalink)
| | Here since Happy Hour
Join Date: Nov 2006 Location: England Age: 18 | Sounds interesting. Is there any news about the achievements being made available in player matches ? | |
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04-04-2007, 04:23 PM
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#8 (permalink)
| | PGL Resident Browncoat
Join Date: Oct 2006 Location: Lynchburg, Va PSN ID: D_Litch
Wii ID: 7729 0303 2212 9513
| No, but respawns should make the achievements [semi] easier. | |
__________________ "Laugh, and the world laughs with you. Weep, and you weep alone." |
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04-05-2007, 09:27 AM
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#10 (permalink)
| | Hard Core Lobbyist
Join Date: Mar 2007 Location: Syracuse, NY | after i owned assasination I stopped playing but this might bring me back | |
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04-05-2007, 09:55 AM
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#11 (permalink)
| | PGL Resident Browncoat
Join Date: Oct 2006 Location: Lynchburg, Va PSN ID: D_Litch
Wii ID: 7729 0303 2212 9513
| Quote:
Originally Posted by wizz1e I didn't see anything in the article about respawns, did I miss something? | It was a separate article on Digg. CliffyB, mention respawns while speaking about changes being made. | |
__________________ "Laugh, and the world laughs with you. Weep, and you weep alone." |
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04-05-2007, 10:10 AM
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#12 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | Quote:
Originally Posted by wizz1e I didn't see anything in the article about respawns, did I miss something? | It's right under the new game type description: Respawns: Infinite, wave-based every 15 seconds. | |
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04-05-2007, 05:47 PM
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#14 (permalink)
| | PGL to the Core
Join Date: Sep 2006 Location: Tustin, CA Age: 26 PSN ID: Aetherhole
Wii ID: 5761 3691 3663 1313
| re-tar-ded. | |
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04-05-2007, 07:40 PM
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#16 (permalink)
| | PGL Z-Day Survivor
Join Date: Sep 2006 Location: Lambertville, NJ Age: 32 | Quote:
Originally Posted by MadBryan sticks and stones may break my bones....... | LOL, I think he was talking about the update not coming on the 9th.
Still, you're right, sticks and stones. | |
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04-05-2007, 08:33 PM
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#17 (permalink)
| | PGL to the Core
Join Date: Sep 2006 Location: Tustin, CA Age: 26 PSN ID: Aetherhole
Wii ID: 5761 3691 3663 1313
| Hahaha, MadB, dood, that was not intended for you! It was definitely intended towards the date.  | |
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