Threads: 14,326, Posts: 161,158, Members: 1,938
Online: 20

Go Back   PreGameLobby > Announcements & News > Gaming News

Reply
 
LinkBack Thread Tools Display Modes
Old 11-12-2006, 05:57 PM   #1 (permalink)
Wondermonkey
Hey friend...
 
Wondermonkey's Avatar
 

Join Date: Sep 2006
Location: Lambertville, NJ
Age: 32
Gamertag: Wondermonkey2k
IBM Wins the Next-Gen Gaming War

BOSTON - No matter whether Nintendo Co., Microsoft Corp. or Sony Corp. wins the video game console war, there already is one huge victor: IBM Corp., which designed and makes the microprocessors for all three units.
Not very long ago, some analysts were suggesting that IBM sell its microelectronics division, which produces processors for IBM servers and a wide range of other devices, including automotive and telecommunications gear.

As recently as 2004, IBM was struggling to attract enough outside chip-making work to cover the enormous cost of manufacturing. Sales of chips to other companies remained flat that year and chip profitability was marginal at best. (The unit that includes chips lost $252 million in 2003; IBM stopped releasing detailed figures after that).

Now, because of the video game deals, IBM is expected to see about $3.7 billion in sales of chips and associated design services this year, up from $2.9 billion last year and $2.5 billion in 2004. Analysts estimate the unit is profitable.

But even those gains don't capture how much game chips have galvanized IBM.

Using the engineering consulting work it did for Microsoft, Nintendo and Sony as a model, IBM has formed a new "technology collaboration solutions" unit that's expected to post $4 billion in revenue this year. Projections call for that division to hit $10 billion by 2010 and $20 billion by 2015.

Those targets may sound high for a $91 billion company that is barely able to grow overall revenue. But hardware division chief William Zeitler hopes to achieve them by replicating IBM's video game collaborations in such industries as telecom, defense and medicine.

"I think of this at the same stage of development that outsourcing was in the early '90s," he said. "There were a lot of people skeptical and now it represents a large part of IBM's portfolio. We had exactly the right proposition at exactly the right time."

IBM executives credit their deals for the three game consoles to key decisions that date to the 1990s.

One was a plan to aggressively redesign IBM chips.

While previous generations of chips were always tuned to generate faster and faster processing cycles (known as clock speed, measured in gigahertz), IBM pushed a "multicore" design that stresses the efficiency of multiple factors, such as power consumption or graphics rendering. The setup also enables more flexibility to customize chips for particular customers' needs.

The customized "Power" chips that IBM made for the Microsoft Xbox 360 and Nintendo Wii consoles, as well as the "Cell" chip that IBM, Sony and Toshiba Corp. jointly created for Sony's PlayStation 3, all use multiple cores. Cell has nine such processing engines.

"Ten years ago it would have been inconceivable that all the game processors would have used IBM product," Zeitler said. "Nobody would have thought of it because all we had was standard things."

Secondly, while IBM poured money into upgrading its chip-making capabilities - including improvements at its factory in East Fishkill, N.Y., that has gotten $3 billion from company coffers - it also formed chip-investment partnerships with other companies. Sony, for example, put $325 million into Fishkill in 2004.

The partnerships let IBM leverage a bigger pool of research and development money than it could have spent on its own. And the deals helped insulate the company from the expensive volatility that plagues the chip business. Some of the IBM-designed game chips are actually made by Sony, and others are handled by Chartered Semiconductor Manufacturing Ltd., lessening IBM's exposure to swings in production cycles.

The financial benefits from these changes allowed IBM to shrug off last year's decision by Apple Computer Inc. to stop using IBM chips in its laptops and buy processors instead from the world's top manufacturer, Intel Corp.

Even more importantly, executives say, the company's efforts to design chips for the very high demands of video games have given IBM a portfolio of chip technologies it can apply to many other systems, including computers for medical imaging, defense and complex simulations.

"From a technological perspective, we still have a tremendous amount of upside," said Bernie Meyerson, chief technologist for IBM's systems group. "We've only gone down this road one turn."

source.
__________________

Wondermonkey is online now   Reply With Quote
Share with: Submit to Digg Submit to Reddit Submit to Del.icio.us Submit to Clesto
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Contribution
If you enjoy PreGameLobby, feel free to make a contribution!

$


Choose a contribution amount above then press the PayPal button below.




Powered by vBadvanced CMPS v3.0 RC1

All times are GMT -7. The time now is 02:00 PM.
All Content Copyright ? 2000 - 2007 PreGameLobby.com
A vBSkinworks Design