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Old 09-26-2006, 07:38 AM   #1 (permalink)
Wondermonkey
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The Halo Movie

From the temp boards:

Ain't it Cool interviewed Peter Jackson about the Halo film:

QUINT: Of the movies you're producing that are not your own, you seem to be bringing in first time feature directors. Both with HALO and DAMBUSTERS. Is that just coincidence?

PETER JACKSON: It's not deliberate and certainly for HALO it wasn't deliberate. I don't think even for a show like HALO, which is a big budget production, I don't think there's any problem whatsoever with a so-called first time director directing it. At the end of the day, Neill (Blomkamp) is not a first time director. He's a first time feature film director, but he understands film and grammar as good as anybody. He's done some wonderful short films and commercials. His visual eye is fantastic and his storytelling is great. The fact that it's a feature film just means that he gets to shoot for longer than he did in the short film. There really isn't anything else that's different.

We certainly didn't set out with HALO to find a first time filmmaker to do HALO. We wanted somebody on HALO that would have 3 qualities. One, a very important one, is that they wanted to do it really badly. They had to be absolute HALO fans. That was important because there are a lot of people who would be happy to do HALO for the paycheck, there's a lot of people who would be happy to do it for the publicity they're going to get from it and the kick it'll give to their career and all that and all of that sort of stuff. There's lots of reasons to do HALO that would be attractive if you're not a HALO fan, but we didn't want any of those people, we wanted somebody who was a real HALO fan.

Secondly, and this is sort of just as important, we wanted somebody who was going to bring a unique vision to it. It's so easy to shut your eyes and imagine a really bad version of HALO. That comes to you in a frightenly simple, quick way. You think, "Oh, my God! This could be so terrible!" I guess it's because so many other video game movies have been terrible and so much other sci-fi in that type of genre has been terrible.

It's like Fantasy was before LORD OF THE RINGS. Everybody was saying, "These films aren't any good." In a sense, everybody's saying "You can't make a good film out of a game." Well, that's all crap. Good films just need good characters, good storyline and a great director to bring it to life and make a film that you've never seen before. That's what it needs. It doesn't matter a damn whether it's based on a game, a book or a piece of chewing gum, you know? That's irrelevant. It's what actually ends up on the screen that's important.

So, we wanted a director who we would get excited about their version of HALO. We wanted somebody that would make us say, "God, I'd love to see what this person would do with this story, with this material." We considered a lot of directors. A lot of directors came to us. I mean, believe me... we waited for months and months and months. We eschewed a couple of people which didn't work out. We've had lots and lots of people approaching us, obviously agents and people saying "So and so client would love to do it."

At all times they were people that we thought, "Well... their version of HALO doesn't really excite me all that much. I could imagine what it'd be like and it doesn't really (excite me)." But then when Neill came along and we saw what he'd done and we'd spoken to him... believe me, he's doing something that is very, very different from what people are imagining, from what people have seen before. Some of the visuals... He's been working with Weta pretty much full time for, I guess it'd be about 2 months now, turning out lots and lots of art every day. And maquettes, production design, color art has been coming out of there. I've got folders and folders of it at home here. It's fantastic stuff. I mean, I look through it and I get excited about the film.

We're still developing a script and we've still got work to go on the script and that's underway, but while that's happening Neill is just producing his vision of this world. It is original and new and has not been seen before on the screen. It's not Ridley Scott, it's not James Cameron, it's not what we've seen before, but it's something new and fresh and it's cool. That was important to us. Someone who was going to not go the cliched way, but go in the direction that they had an original vision for and Neill has got that in spades. We're feeling really, really good.

QUINT: Let's talk a little bit about the script for HALO. Alex Garland's Microsoft draft wasn't very strong and I know after I read it I was worried, as a fan of HALO.

PETER JACKSON: Since Alex's draft, there have been another two that have been written. Pretty much page one revisions to get to where we are today. It's getting much better along now and there are certainly a lot of things in it now that are working well. There are things that aren't working well in it yet, but Fran, Philippa and I are not writing the script, but, in a sense, one of the things we're contributing with our involvement in the project is being the police, the script cops! So, nothing is going to end up on the screen that doesn't get our stamp of approval. We're going to be pretty tough with the script. We're not going to spare people's feelings.

We're not writing it and we're trying to be as constructive as we can and we're trying to give criticism and suggest ways in which we think things should be improved. That process is going along okay and we're getting there. The movie, as far as I'm concerned, as far as my involvement is concerned, is not going to go in front of the cameras until we have a really great script.

In the meantime Neill's fully occupied designing everything that needs to be designed. The whole world has to be designed and the whole world has to be built. There's nothing that's going to be hired out of a prop store, you know? And like LORD OF THE RINGS and KONG, it's one of those great (positions). We have time to work on the script because all the work that has to happen... we know what's going to be in the movie. We know that there's going to be the Covenant, we know that there's going to be Warthogs and there's going to be Ghosts (QUINT NOTE: Covenant ships, not spooks for you HALO virgins) and Scorpion (Tanks)'s and there's going to be the Pillar of Autumn. We know a huge amount.

We obviously know a lot of the world of HALO that the story's going to take part in. So, there's a lot of very productive work that's underway at the moment while the script takes whatever (amount of time). As far as I'm concerned it should take as long as it needs to take until it's a good script. We are slowly tugging away at it, getting it there.

QUINT: Now, there's no reason on Earth shouldn't easily and faithfully be adapted into a PG-13 movie. However, do you anticipate there being a harder cut considering how gruesome the Flood aspect of the story is?

PETER JACKSON: That's interesting... It's something, I must admit, that's not a conversation I've had with anybody yet. It's a conversation that I'm sure will happen. Look, the reality of the budget is that I would imagine the studio are going to be pretty insistent on a PG-13, which, as you say, is certainly not an impossible thing pull off. The concept of a hard R rating for DVD is kind of fun because that does ultimately deliver a film that the hardcore fans would enjoy and that's certainly something we should discuss. But honestly it's a conversation that hasn't actually happened yet.

But the designs for The Flood that I've been seeing are incredibly hardcore, I have to say. The wonderful thing of using the world of CG now and that real, Lovecraftian kind of twisted... That stuff lends itself to computer generated effects so well, the organic, pulsating, throbbing, oozing kind of effect looks great. I had a bit of fun with that on KONG with those sort of bug things and those insects and wormy things that kill Andy Serkis. I can see that tying all that CG technology to some Lovecraftian horror is going to be awesome.

But yeah. Look, I think it's a great idea. I think it's something we should definitely talk about. I mean, those conversations haven't happened yet since we haven't really got a script that we think is the script we're going to make yet, so I guess once we have a script the question of rating will come up. I think as long as the studio gets a PG-13 to release theatrically, I'd imagine they'd actually be supportive and certainly we can talk to them about supporting the idea of (a harder cut for DVD). I think Neill would be into it.

Alive in Joberg by Neill Blomkamp
+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Citroen ad by Neil Blomkamp
+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.
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Old 09-26-2006, 08:06 AM   #2 (permalink)
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I will be interested in hearing more about this. Being another adaptation from a video game, this makes me hesitant to think too much of it but, being that it's being done by Peter Jackson and also having seen a bunch of Niell Blomkamp's work makes me think otherwise.
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Old 09-26-2006, 01:25 PM   #3 (permalink)
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I was a bit worried until I read this interview, now I'm much more relaxed. Hearing Jackson talk about this film has made me really excited for its release.

Bring it on!
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Old 10-05-2006, 10:09 PM   #4 (permalink)
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Quote:
Originally Posted by Wondermonkey2k View Post
I was a bit worried until I read this interview, now I'm much more relaxed. Hearing Jackson talk about this film has made me really excited for its release.

Bring it on!
Me too. But after reading a couple of interviews with Jackson, it seems pretty clear he loves Halo and does not want to make a sub-par, or even par film of it. I have developed a sense of trust with Jackson, the director seems to be a good call too.
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Old 10-05-2006, 10:44 PM   #5 (permalink)
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We shall see... Hopefully it wont be 5 hours long like his last flick
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Old 10-05-2006, 10:57 PM   #6 (permalink)
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We shall see... Hopefully it wont be 5 hours long like his last flick
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Old 10-20-2006, 09:32 AM   #7 (permalink)
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'Halo' pic loses its studios

'Halo' pic loses its studios

Vidgame adaptation rumored to be too pricey

By MICHAEL FLEMING

'Halo'
It's game over for Universal's and Fox's participation in the feature adaptation of Microsoft's "Halo."

Both of the studios that agreed to co-finance the screen adaptation of the popular Microsoft game have abruptly backed out of the picture. While rumors had the studios concerned over a budget that was rising above the original projected $135 million pricetag, the filmmakers said the double defection came after U and Fox played hardball and unsuccessfully tried to get the filmmakers and Microsoft to reduce their profit participation.

The studios made the pay cut demand as a Oct. 15 deadline approached. On that day Microsoft was to have received the bulk of a promised $5 million upfront payday. Software giant also stood to receive 10% of gross for rights to the game and a script by Alex Garland.

Rumors of a budget that could approach $200 million raged Thursday, but Ken Kamins, who reps Peter Jackson and Fran Walsh, vehemently denied that figure. The duo came aboard as exec producers, joining powerhouse producers Mary Parent, Scott Stuber and Peter Schlessel.

"The only budget the filmmakers every spoke about was $145 million less the 12.5% rebate that you get from shooting in New Zealand, which would put it at about $128 million," Kamins said. "That was the only number that was ever discussed.

"What happened was this: Universal, on behalf of both studios, asked for a meeting with the filmmakers just prior to the due date of a significant payment. Basically, they said that in order to move forward with the film, the filmmakers had to significantly reduce their deals. They waited until the last minute to have this conversation. Peter and Fran, after speaking with their producing partners and with Microsoft and Bungee (the studio that designed the original game), respectfully declined."

While the exit of two studios would seem to imperil "Halo," Kamins said Microsoft is already in talks with other distribution partners. Prep work on the film continues, he said. One advantage is having Jackson and Walsh as exec producers: Most of the pre-production is being done at their visual effects studios in New Zealand, Weta Digital and Weta Workshop, so there will be no stoppage.

As word of the U and Fox exit spread, speculation centered around the inexperience of "Halo" helmer Neill Blomkamp, a 27-year-old first-time feature director.

"Everybody is supremely confident in Neal," Kamins said. "Part of what excited Peter and Fran was Neal's vision. We're very confident this film will move forward with the creative partners intact, who will take the film to production."

Variety Article
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Old 10-20-2006, 11:14 AM   #8 (permalink)
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If you listen closely, 1000's of nerds can be heard crying....
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Old 10-20-2006, 11:33 AM   #9 (permalink)
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Seriously, it doesn't bode well for the movie, although this stuff can change almost daily.

Although, if AVP can get a sequel, I don't see why the hell this can't be made.
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Old 10-20-2006, 11:56 AM   #10 (permalink)
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I'm willing to bet if sales of Halo Wars/Halo 3 are good enough, Hollywood will come a-knocking again.
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Old 10-20-2006, 12:07 PM   #11 (permalink)
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Yeah and then it will cost them even more!! Greedy bastages!
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Old 10-20-2006, 12:16 PM   #12 (permalink)
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pshhh greed has nothing to do with it!!
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Old 10-20-2006, 03:47 PM   #13 (permalink)
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Quote:
Originally Posted by Kid Pyrrhic View Post
I'm willing to bet if sales of Halo Wars/Halo 3 are good enough, Hollywood will come a-knocking again.
Halo and Halo 2 sales figures aren't good enough? There's no 'if' here, Kid. This game has one of THE largest followings EVAR. I don't believe Peter Jackson would jump onboard if it were anything less of a success of a game.
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Old 10-20-2006, 05:50 PM   #14 (permalink)
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Yeah, this game is being made, I don't think we really have to worry about that, it's just which studio makes it. I wouldn't mind if a smaller studio did it to be honest.

We'll have to wait and see, but I don't really think this is a death toll for the project, although I could be wrong.
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