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Old 04-27-2007, 05:22 PM   #12 (permalink)
Jon Liu
PGL to the Core
 
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Join Date: Sep 2006
Location: Tustin, CA
Age: 26
Gamertag: Elektromagneto
PSN ID: Aetherhole
Wii ID: 5761 3691 3663 1313
Jon Liu is on a distinguished road

Being a PC gamer at heart, framerate is key. None of this "I need my 200 FPS" to win. No, the difference between 30fps and 60fps is huge. It makes it a lot easier to predict a shot, make movements, etc.

So in actuality, it is the playability that is being affected. I'd take slightly lower resolution with a faster framerate over a high resolution, slow framerate game. That's the thing I don't understand, the resolution of 720p is basically 1280x720 if you were to play on a computer monitor. That's not a fantastic resolution. So why can't they run it at a stead 60 frames? 1920x1080 is a different story.

I have a real big frustration for games not running at 60fps. And especially with the power of the 360, I am surprised more games are not. It was real disappointing when I realized that Rainbow6 wasn't 60fps. The Unreal Engine has always been incredibly efficient and very workable at said framerates.
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