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Old 05-14-2008, 05:13 PM   #5 (permalink)
Peench
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Join Date: Sep 2006
Location: SoCal
Age: 36
PSN ID: Peench
Wii ID: 1015 7870 5882 4707
Peench will become famous soon enoughPeench will become famous soon enough

TOO HUMAN

Much has been written about Too Human in the past couple of years. As an action-RPG fusion game, Too Human promises to make gamers of all types happy. Also announced was a firm release date for Too Human of August 19, 2008. Personally I cannot wait for this release.

There’s been a bunch of talk about why the 4-player co-op was reduced to 2-players only. Apparently with the testing that was done it was found that with 4 people in the game together there was simply too much going on and it was too hard to follow. By dropping it down to 2 players the story could be progressed better and the gameplay itself would not suffer. The developers chose quality over quantity in this case.

The fighting mechanic is awesome and is somewhat governed by the class you choose. Certain classes are faster and more melee driven, while others are slow and better suited for ranged attacks while others are simply balanced so you can take your pick as the need arises. With these different characteristics, ranged gamers can “serve” up the opponents for their melee driven co-op partner to dispatch. The cool thing is that this can be done in the air! A mostly-air battle where you are flying from one opponent to the other taking them out is a sight to behold.

You can use the same player from your SP mission in co-op. In co-op you can set how loot, items and other things you discover are parsed out to the players. This avoids the typical gauntlet style fighting for stuff.

Another awesome feature is removal of the inventory mini-game. What’s that you ask? Those of us who have played an RGP (Diablo or Oblivion for example) know that when you are out and about in the world you tend to pick up more loot than you can carry. What follows is the inventory mini-game where you try to fit as many items in the slots you have available as you can or you try to determine which items have better attributes and should be kept and which should be dropped. Too Human alleviates this chore with the optional “auto-sell” (it is called something else but I can’t remember it now) feature where your crappiest items will be automatically auctioned off if you pick up something better. By turning this option on, gamers who simply want to get to the action will avoid the need for detailed inventory control. Those gamers who like the inventory mini-game can leave the option off and fret over inventory items until their hearts are content.

Overall Too Human looks awesome. Rhino and I played co-op for about 30-45 minutes towards the end of the night. Both of us didn’t want to stop when they told us they were shutting down. Too Human was barrels of fun and I personally can’t wait until August 19, 2008, to pick up my copy and play with you all in co-op over Live!
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